How Many Games Get Uploaded to Steam

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Have yous created a calculator game of your own? Would you like to distribute it online and maybe make some money past selling information technology? For more than a decade, Steam has been one of the nearly popular online distributors for PC games. In order to go a game on Steam, yous need to annals every bit a partner at Steamworks. You'll need to fill out some forms, pay a submission fee, and become through an onboarding process. Then you will need to create your store page, build the depots for your game, upload a game build, and gear up a price for your game. Valve will need to review and approve everything earlier your game volition exist bachelor for customers to download. This wikiHow teaches you how get a game on Steam.

  1. 1

    Go to https://partner.steamgames.com/ in a spider web browser. This is the website for Steamworks. Here you can sign up to exist a game developer. You lot'll need to fill out some paperwork in order to sign upwardly for Steamworks. Before y'all proceed, you should take your bank account and routing number available, besides as your tax information. There is also a production submission fee of $100.00 per game you want to distribute on Steam. You lot will need to go through an approval process, which will take about a week.

  2. ii

    Log in and sign up to be a game developer. You tin can log in to Steamworks with your existing Steam business relationship. And then you need to click Sign Up next to "Game Developer or Publisher." There will be a form explaining the onboarding process. Read this equally it tells you everything you demand and then click Continue at the bottom of the page.

    • Alternatively, y'all can sign upwardly to be a VR content developer or a software developer for Steam.

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  3. 3

    Fill out the forms and click Go on . You'll need to provide your name or company name, concrete address, payment notification email, language, and fax number. You will also need to agree to a not-disclosure agreement (NDA). Click Proceed at the bottom of each page when you are ready to continue.

  4. 4

    Fill out your payment information and brand the payment. You lot volition be charged a $100.00 fee per game you desire to upload. To make your payment, select your payment type and fill out your payment data. Click Proceed at the lesser. to finish.

  5. 5

    Fill up out any additional data. You'll demand to provide some tax data. This will vary depending on if you are producing games every bit an individual or as a company. Fill out any additional forms y'all are asked to consummate. When you are finished, your applications will need to exist reviewed by Steam. This may accept near a week. Once the onboarding procedure will be complete, you tin can beginning creating your store folio and uploading your game builds.[ane]

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  1. i

    Go to https://partner.steamgames.com/dwelling house and log in. This takes you to your Steamworks dashboard. Yous will need to have completed the onboarding procedure before this is bachelor.

  2. two

    Click your game. Y'all will meet a list of incomplete games below "Unpublished Applications." Click the game you lot want to upload. If yous have not uploaded whatsoever information virtually your game, there will be a bare game listed as "YOUR GAME Hither (0000000)." When you open your game, you volition meet a checklist in the console to the right. All items in that checklist need to be completed earlier you can submit your game for approval.

    • If you take a release date for your game, y'all tin click Update below "Date to be released on Steam" in the box in the upper-right corner and select your release date on the calendar. This will consummate one of your checklist items.
  3. three

    Click Edit Store Page . Information technology's the first selection below "Store Presence." You will need to fill out the form below each tab. You'll need to have all the data about your game available equally well every bit a few screenshots, graphic images for your store, and a video trailer.

  4. 4

    Click each of the tabs at the top and fill out the form. Each of the tabs at the top of the folio contains a form for you to fill out. The information you provide volition will exist used to create your store page on Steam. Fill out each form as completely as possible and click Save at the lesser. The tabs at the meridian are as follows:

    • Bones Info: This is where y'all will provide the bulk of the information about your game. This lengthy course asks you lot to provide the proper noun of your game, the developer, the publisher, links to your social media and external websites, keywords, PC specs and requirements, release date, supported languages, genres, multiplayer information, DRM data, legal information, as well equally support contact data for your game.
    • Description: This folio is where you lot can provide a clarification for your game. You'll need to provide a long description and a short clarification. The long description volition be displayed on your shop page. It should exist as detailed as possible. The short description will be used at diverse places throughout Steam. There is also a department for reviews and awards.
    • Ratings: If your game has received an official content rating from a game rating agency (i.e. ESRB, PEGI, BBFC, etc), you can include information technology here along with the content it was rated for. Do non include whatever ratings unless your game has been evaluated by the agency and y'all accept received an official rating. You can likewise add an age-gate for your game to restrict sales to minors.
    • Early Access: If you plan on allowing early access to your game, make full out this page to provide the Early Access information. You will need to include why y'all are using early access, how long it will go on, how it volition differ from the full version, any difference in toll between early access and the full version, as well as, the current state of your early access game.
    • Game Assets: This is where you can provide images for your game. You will demand to include some screenshots of your game, a header image, groundwork image, and capsule images that will exist used throughout the Steam app. Y'all tin can drag and drop your images onto the page to upload them. There are also several zip files for download that contain sample files, guidelines, and Photoshop templates you can employ to create your own images.
    • Trailers: This is where you can upload video trailers for your game. Your video trailer should have a xvi:9 ratio with a resolution of 1920x1080. It should have a high bit rate of 5000 kbps or more. It can be either 30 frames-per-second or threescore frames-per-second. Information technology should likewise exist in MOV or WMV format. Type a proper noun for your trailer and click Create. Then drag and driblet the video file into the box to upload it.
    • Special Features: This is where you can add a Google Analytics tracker if you accept one. You can besides include any information you have about downloadable content or demos you have for your game.
  5. 5

    Click Preview changes in store to view your store page. When you are washed designing your store page, you tin click Preview changes in shop in the upper-right corner to see what your store page looks like. Make certain there is nothing you demand to change.[2]

  6. half-dozen

    Click the Publish tab. This tab lets you publish all the changes y'all have made This will not release your game publicly on Steam unless your game has already been released.

  7. 7

    Publish your store page. To practise and so click the blueish button that says Prepare for Publishing. So click the blue button that says Publish to Steam. Then enter your password and click Actually Publish.

  8. viii

    Add pricing to your game. In one case you've decided on a price for your game, y'all can utilize the "Propose Cost" feature to suggest prices for other markets and currencies. This suggests the best value for those markets. Utilize the following steps to add pricing to your game:

    • Go to https://partner.steamgames.com/home and log in.
    • Click your game below "Unpublished Applications."
    • Click the game package you desire to ready a price for.
    • Click Advise Pricing.
    • Apply the drib-down menu side by side to "Select in USD" to select a cost for your game.
    • Brand any price changes to the suggested prices you want.
    • Click Save Pricing.
  9. 9

    Add community images to your game. Community images are used on your store page and a multifariousness of other customs hubs. You will also exist required to upload an ICO image to use as the desktop icon for your game (you tin can catechumen a JPEG to an ICO file using free Photoshop plug-ins or a gratuitous online prototype conversion site). Use the following steps to upload your customs images:

    • Become to https://partner.steamgames.com/domicile and log in.
    • Click your game below "Unpublished Applications."
    • Click Edit Steamworks Settings.
    • Click the Bones Info tab.
    • Click Browse below "Capsules" and upload a 184 10 69 pixel capsule image.
    • Click Browse beneath "Community Icon and upload your 32 x 32 pixel community icon.
    • Click Scan below "Client Icon" and upload your desktop icon ICO image.

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  1. 1

  2. ii

    Click your game. You lot will meet a list of incomplete games below "Unpublished Applications." Click the game you want to create a Steam build for.[3]

  3. three

    Click Edit Steamworks Settings . Information technology's the outset option listed below "Technical Tools."

  4. iv

    Enter the proper name of the game and click Save . Use the text box next to "Game" to enter the proper name of your game. And so click salve.

  5. 5

    Cheque which operating systems the game is for and click Save . Click the checkbox next to whichever operating systems your game supports. Yous can publish games for Windows, MacOS, and Linux.

  6. half-dozen

    Click Configuration under the "Installation" tab. The Installation tab is the third tab at the peak fo the page. Click it and and then click Configuration.

  7. 7

    Change the name of the install folder (if needed). This is the folder that will exist created when the game is installed. By default, it volition be the name of your game. To change information technology, enter a new name for the install folder adjacent to "Current install folder" and click Update install folder.

  8. 8

    Click Add New Lanuch Option . It's the bluish button below "Launch Options."

  9. nine

    Enter the name of the executable or launch file of the game. This is the executable file (or other launch file) that Steam will utilize to launch the game from within the Steam client. Enter the name of the launch file from your build.

  10. x

    Alter the operating system (if needed) and click Update . If yous accept a build for all operating systems, you can go out it as "Any." You will need to create a separate launch option for each operating system. If your build is for a specific operating system, select it next to "Operating System."

    • Additionally, if you lot need to specify a CPU compages (32-fleck or 64-flake). You can use the last drop-downwards menu to do so.
  11. 11

    Click Depots under the "Installation" tab. The depots are what Steam uses to bundle and incorporate all the files that will be downloaded from Steam. You game should accept at least 1 depot. If you demand to add more, you can exercise so from this page.

  12. 12

    Select the operating system and linguistic communication for each depot. Use the drop-down menus next to each listed depot to select the operating system and language for the game.

  13. thirteen

    Click Save Changes . It's the blue push below section for creating and adding new depots.

    • You tin can go through other tabs and cheque to see what additional metadata you would like to add together to your game.
  14. fourteen

    Click the Publish tab. This tab lets you publish all the changes you have fabricated This will non release your game. It volition merely publish the metadata and the configuration changes yous have made.

  15. 15

    Publish your game data. To exercise so click the bluish button that says Set up for Publishing. And then click the blue button that says Publish to Steam. And so enter your password and click Really Publish.

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  1. 1

    Download Steamworks SDK. Y'all will demand to employ the Steamworks SDK to create the Steam build for your game. Employ the post-obit steps to download Steamworks SDK:

    • Become to https://partner.steamgames.com/md/sdk in a web browser.
    • Click the text that says Here to download Steamworks SDK as a null file.
    • Extract the contents of the nil file.
  2. 2

    Navigate to the "ContentBuilder" binder in the Steamworks SDK. Employ File Explorer on Windows of Finder on Mac to open the Steamworks SDK folder you lot downloaded and extracted earlier and open the following folders:

    • Open the sdk folder.
    • Open the Tools binder.
    • Open up the ContentBuilder binder.
  3. 3

    Open the "app_build_1000.vdf" file in the "Scripts" folder. The "Scripts" folder nether "ContentBuilder" has a file called "app_builder_1000.vdf." You tin open the file using a text editor program like "Notepad" or "TextEdit." Correct-click the file and click Open with. Then click the plan you want to open up the file with.

  4. 4

    Change the AppID to your bodily appID from Steam. The showtime line lists the appID every bit "thou." Change the "1000" to your game's actual numeric appID. It's the number listed at the finish of the URL when y'all edit your game in the Steamworks Settings page. You tin copy and paste it from the cease of the URL after you lot publish your game.

    • You can also alter the appID in the file proper name of the "app_build_1000.vdf" file, though that's not required.
    • If you know what y'all are doing, you lot can change any of the other settings in the app_build_1000.vdf file. If you don't know what you are doing, leave them as they are.
  5. v

    Alter the depot ID to your actual depot ID number. The depot ID is listed as "1001" by default at the lesser side by side to "depot_build_1001.vdf." Change it to your actual depot ID. The depot ID is the six-digit number listed adjacent to the game title at the elevation of the depot page in the Steamworks Settings web folio. Click File followed, by Save to salve the file when y'all are done.

    • If you programme on irresolute the filename of the "depot_build_1001.vdf" file, be sure to replace the "1001" in the filename equally well.
  6. half-dozen

    Open up the depot_build_1001.vdf" file. It's the next file in the "Scripts" folder in "ContentBuilder." Open this file with a text editor such as "Notepad" or "TextEdit."

  7. 7

    Supercede the depot ID number with the actual Depot ID for your game. Change the default "1001" depot ID with your bodily depot ID from the Steamworks Settings webpage. Then salve the file.

    • You tin can also replace the "1001" in the file proper noun with your actual depot number. But brand sure you lot do so at the lesser of the "app_build_1000.vdf" file too.
  8. 8

    Copy all the files you lot want to go packaged. Go to the installation folder for your game build and re-create all the files from that folder that you lot want to get packaged.

  9. 9

    Paste the game in the "Content" binder in Steamworks SDK. Navigate back to the "ContentBuilder" folder in Steamworks SDK. Open the "content" folder and paste your game's contents in this folder.

    • If you create a new root folder in the "contents" folder for this specific depot, be sure to note the folder path relative to the "content" folder next to "LocalPath" in the "depot_build_1001.vdf" file where the "*" is (i.g. ".\windows\*").

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  1. 1

    Enabled SteamCMD in the Concluding on Mac (MacOS only). If you lot are using a Mac, you'll demand to use the following steps to enable SteamCmd in the Terminal. This will allow you to use SteamCmd in the Terminal the same way you would employ information technology in the Command Prompt in Windows. Use the following steps to enable SteamCmd in the Terminal:

    • Use the Finder to navigate to the post-obit folder in the Steamworks SDK binder you lot extracted: "\sdk\tools\ContentBuilder\builder_osx\"
    • Right-click the "osx32" folder and click Get Info.
    • Highlight and copy the location next to "Where."
    • Open the Last in the Utilities folder or using the Spotlight search function.
    • Type cd and press Command + Five to paste the path yous copied and press Enter.
    • Type chmod +ten steamcmd and press Enter.
    • Become back to the previous "ContentBuilder" folder in the Finder and copy the location of the "builder_osx" binder.
    • Type cd and paste the location of the folder and press Enter.
    • Blazon fustigate ./steamcmd.sh and press enter to start SteamCmd.
      • To exit SteamCmd, type get out and press Enter.
  2. two

    Run SteamCmd on Windows (Windows Simply). If you are using a Windows estimator, utilize the post-obit steps to run SteamCmd:

    • Use File Explorer to navigate to the "\sdk\tools\ContentBuilder\builder" in the Steamworks SDK folder you extracted.
    • Double-click Steamcmd.exe.
  3. 3

    Log in to SteamCmd (if needed). If you are asked to log in type the post-obit control to log in with your Steam business relationship: Substitute "<account proper noun> for your Steam username, and "<password>" for your Steam countersign.

    • steamcmd.exe +login <account_name> <password>
    • If you are asked to enter a Steam Guard code, remember the 4 digit code from your E-mail or Steam Guard app and type steamcmd.exe "set_steam_guard_code <lawmaking>". Supercede "<code>" with your Steam Guard code.
  4. 4

    Type run_app_build. You still need to enter the location app_build vdf file. Do not press Enter just yet.

  5. 5

    Navigate to the "Scripts" folder in the Steamworks SDK. This is the aforementioned binder that contains the same folder that contains the "app_build_1000.vdf" file yous previously edited.

  6. six

    Copy the location of the "Scripts" folder and paste it in the SteamCmd. Use one of the following steps to copy and paste the "Scripts" folder. So click SteamCmd and paste the location of the Scripts binder one space after the "run_app_build" command.

    • Windows: Click Scripts in the address bar at the summit and click Copy address as text.
    • Mac: Right-click the "Scripts" folder and click Get Info. Highlight and re-create the location next to "Where:" .
  7. 7

    Type the name of the "app_build" vdf folder and press Enter . If you left app_build vdf files as "app_build_1000", merely type that immediately after the binder location in SteamCmd. If yous change the "1000" to the bodily app ID, be certain to enter the correct file proper name. Press Enter to build your app on Steam. This may have a while depending on how big your game is. When this is completed, your game build volition accept been packaged and uploaded to the depot on Steam.

  8. 8

    Go to the "Build" tab in Steamworks Settings. Utilize the following steps to get to the Build tab in Steamworks settings:

    • Go to https://partner.steamgames.com/habitation and log in
    • Click your game.
    • Click Edit Steamworks Settings.
    • Click the Build tab.
  9. 9

    Set build live branch to "Default" and click Preview change . Use the driblet-down menu below "Set build live branch" to select "Default." This is the default manner customers download your game. Click Preview modify next to the drib-down bill of fare when y'all are finished.

    • If y'all want you lot tin click the depot number and inspect the files in the depot to make sure they are right.
  10. 10

    Click Set Build Alive at present and click Ok . This sets your game build to Alive on Steam. It will non exist available for customers to download unless the game has already been released.

  11. 11

    Install and test your game. After y'all build your game on Steam, log in to the Steam customer and search for your game. If your game has not been released, it should only be bachelor under your account. Become to the store folio and click the Install button to install your build from Steam. Launch the Steam build of the game and brand sure information technology works properly.

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  1. 1

    Finish everything in your checklist. Before you lot tin submit your folio for review, you need to have everything in your checklist checked off.

  2. 2

  3. 3

    Click your game. You lot will see a list of incomplete games below "Unpublished Applications." Click the game y'all desire to upload.

  4. 4

    Click Marker as Gear up For Review . It's the green button in the upper-left corner of the page. This push is just bachelor afterward your checklist is consummate. Click this button and then click Ok to confirm. Your page will exist reviewed by Valve. Your game folio will either be approved, or y'all will receive some feedback from Valve about things you need to change.

  5. 5

    Log dorsum in later your game has been approved. Once your game is canonical, at that place will be a push that allows y'all to view your release options.

  6. 6

    Click your game. This takes y'all to your app landing page.

  7. 7

    Click View Release Options . It's the light-green button at the top of the folio.

  8. 8

    Click one of the release options. Your release options are as follows:

    • Fix for Release: This publishes your game immediately. Information technology will be available for purchase and play via Steam.
    • Prepare for Coming Soon: This publishes your game store page equally Coming Before long. Steam users volition exist able to add your game to their Wish List and your customs volition be alive and active.
    • Prepare for Early Admission: This publishes your game shop page with your Early Access content available for download. User's will be allowed to purchase and download your Early Access content, just not the full game.
  9. 9

    Click Publish Now . It'southward the light-green button on the review page. This publishes your shop page and publishes alive on Steam. Congratulations! You have published your game on Steam.

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About This Commodity

Article Summary X

1. Sign up to go a game developer at Steam partner at https://partner.steamgames.com/.
two. Fill out all the paperwork and pay the $100 submission fee to consummate the onboarding procedure.
3. Log in at https://partner.steamgames.com/dwelling house and click Edit Store Page.
4. Fill out the forms under each tab to build your store page.
5. Click "Edit Steamworks Settings and create a new launch option.
6. Go the appID and depot ID from the Steamworks Settings page.
7. Download the Steamworks SDK packet from https://partner.steamgames.com/doctor/sdk and excerpt it.
8. Navigate to the "\sdk\tools\ContentBuilder\scripts" folder in the Steamworks SDK bundle.
9. Modify the app ID and depot ID in the "app_build_1000.vdf" and "depot_build_1001.vdf" files to match your actual app ID and depot ID from the Steamworks Settings website.
11. Launch SteamCMD in the "ContentBuilder"
12. Type "run_app_build " and printing Enter. 13. Propose a toll for your game in Steamworks.
14. Upload your Community Images in the "Basic Infor" tab nether Steamworks Settings.
15. Mark your game as "Set for Review" and wait for Valve to approve your game.
16. Publish your game every bit "Gear up for Release" or "Ready for Coming Soon."

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